Did you play Hades? I have literally not skipped any possible mechanic there. Sadly this shows you did not work enough on it. And how many players did this as well? Probably a lot. That leaves 10 blessings I didn't even felt like using. Outside weapons there should be use for them.unless you will rework Forsaken weaponry? Not by allowing to turn on/off what weapons are in pool of weapons players gets. This is how you will make people come back to try some new builds. All useless weapons with useless effects in arsenal should be reworked. Nobody sane uses maces on harder diffculty. You should rework those badly designed weapons. Cause why would you dilute your chances to get good weapons? Your idea to reset it/allow players to manipulate it(the pool of weapons, some youtuber told me this change is coming in next patch) is completly wrong. About 40% can and is skipped by smarter players. I had fun when it comes to this and I didn't experience bugs. But you don't need it to finish game(I almost didn't parry at all). Parry is more insane than in Dark Souls, so that's worth pausing a second. Mechanics of fighting? I think they are great. If you decide to skip story, not go crazy or innovative on graphics (they are decent at most), don't have unique idea (yep, Hades, although your development process probably overlapped simply) - your basic mechanics and what you give players has to be top quality. I would say you guys need to work more on your ideas of how to not make your own design work against you. After painfully returning I finally am done with game on my Switch.
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